Bulletin Board |
Starcraft 2 Announced
Starcraft 2 was announced this last week. Time to brush up on your Terran, Protoss and Zerg history!
|
|
Interview |
|
Skyven aka David Vincent of KnightSoft
By: OMGN | 6:19pm, January 25, 2005
Following is an interview that was done by this writer with Skyven/David Vincent of KnightSoft , the company that is responsible for such games as Star Knights & Metal Knights .
OMGN: Let's start with a self-introduction of yourself.
My name is David Vincent, mostly known as Skyven in the cyber world. I've been in the game industry professionally since 1997 as a game designer and programmer. I've worked on Metal Knights and StarKnights as both designer and programmer. I've also worked on a few PlayStation 2 / Gamecube / Advanced Gameboy titles as designer or programmer.
OMGN: What was your experience as a gamer before you became involved with KnightSoft?
I've never been such a gamer per se. I try several games and play only a few. The few games I play however, I play them through. And once I'm finished, I play it again to get more out of it by trying various other ways of winning it. I've always been a big fan of strategy games, of course. Oddly enough, making games was more fun than playing them.
OMGN: How has your involvement with KnightSoft enhanced your gaming enjoyment?
Oh yes ! When we created KnightSoft, it was a relatively new concept on the market: multiplayer strategy games. Metal Knights had been one of the first 256-colors game natively playable with other people online. The first release (1992) included VGA display and Door support so that the game was playable on a BBS. A few years later, when the Internet replaced the BBS, Metal Knights 95 was released. This is how KnightSoft Technologies Inc was born, to push these concepts even further.
This is how I see enjoyment, I was creating the games I always wanted to play ! Nowadays, we see many more online strategy games, but back then, you had to create one to play one.
OMGN: Why are both games science fictionally oriented?
I wouldn't say Metal Knights has a fiction theme, perhaps you could say it plays in a parallel universe. But I do prefer fiction themes, I allows me to keep away from the simulation genre. I prefer a gameplay that is fun rather than a game accurate with the reality.
OMGN: What gave you the ideas for both games?
Good question. I must have been influenced by a lot of games, fiction books and movies. I also read many books on strategy. While creating the games, I was making sure the players could use the strategies discussed on the books. One of these books was Sun Tzu's Art of War. General Tzu discuss of 13 principles, all of which I tried to turn into a feature in the game.
OMGN: What has the response to KnightSoft's games been like?
One thing I should point out is that there are a lot of players on the servers right now who signed up 8 years ago ! That's something ! Metal Knights had been cited as a "cult shareware game" in a few paper magazines. That was fun.
OMGN: KnightSoft is unique for the sheer number of websites it has for its games in various languages such as Greek, Swedish & Portuguese. Why do you have this policy and has it paid off in increased business?
I don't know if it generates more sales. Perhaps so. But it serves another purpose, it brings more players together, it helps building a stronger community, it causes more people working on the games and that's why I encourage such things.
OMGN: How far are both games from completion?
Metal Knights had been completed several years ago. And StarKnights should have been completed years ago. StarKnights, even though it is still in Beta, is complete. I need to fix a few minor issues before the official release but you won't notice any difference in the gameplay or in the visuals.
OMGN: Once both games are completed, what plans do you have for creating new games? If so, what kinds of games are you thinking of?
Oh yes, we would very much like to release Metal Knights 2.0. The design is well under way.
OMGN: What was the LuGenKar Tournament? What is the MKC and why are there elections?
The MKC is the Metal Knights Committee. It's a committee that is in charge of establishing rules of play, an etiquette, and to enforce these rules. The committee has the power to enforce the rules, they can ban a player or restrict his/her privileges. The election of the members itself is organized by the players. There is a process for nominating other players. The nominees can get themselves known. And then there is the vote!
The MKC had been very efficient in the last years to keep the game fun for everyone. It plays a central roles in keeping the cheaters at bay.
According to the KnightSoft website, Metal Knights began in 1992, before there was such a thing as the World Wide Web. What was MK originally envisioned as?
Yes, it started as a way to play with friends on a BBS (Bulletin Board System). But then the game was best played with more players and so it grew! And then, with the Web becoming popular a few years later came the opportunity to make it know on a wider scale.
OMGN: How active is the Metal Knights & Star Knights communities in helping to promote the games, creating fansites for the games and making good suggestions?
Oh ! They are very helpful !! They help find bugs, tweak the gameplay, list all alternatives to a given problem and more. Many players have been playing the games daily for several years, they know what works and what doesn't. Over the years, the best strategies would be debated on the fansites and make the games evolve. Many features were dropped with this feedback while many more were added. It gives the last twist that makes the players come back and play again.
The different clans (alliances) sites are also a great place to start. Clans are always looking for new members to play with. To attract new members, they create websites with tricks and some extra war stories. These sites become a great place to start to learn all the latest tricks of the games.
OMGN: Where do you see KnightSoft a year from now?
I don't foresee any changes. We'll still be tweaking the games, busy keeping cheaters in check and perhaps even testing Metal Knights II.
OMGN: Currently, online gaming specialist websites do not seem as interested in KnightSoft's games as they are in other games. To what would you attribute this?
Well, I don't know. I guess they are more interested in games requiring the latest video cards than in game with good gameplay and replayability.
OMGN: There are some who believe that innovation has disappeared from online gaming. In what ways does KnightSoft's games break the mold?
Both Metal Knights and StarKnights were very innovative when they were first introduced! Metal Knights was one of the very first game fully integrated with a free online game server.
StarKnights too introduced a major new concept. As far as I know, the game was the first turn-based/RTS hybrid. This means that you don't need to leave the game to let another player in while he plays his turn. And at the same time, you may leave the game anytime and resume only later your online game without losing precious time.
Written by Charles Rector
|
Interviews List (1-10 of 30) |
Frank Van Laere of Pitwall
Following is an interview that was conducted via E-Mail with the creator/developer of Pitwall , Frank Van Laere: OMGN: Let's start with a self-introduction of yourself.My name is Frank Van Laere, I'm the creator and only developer of...
Michael J. A. Clark of Solar Empire
Following is an exclusive interview that was conducted via email with Michael J. A. Clark of Solar Empire at Endless War:OMGN:Let's start with a self-introduction of yourself, the person behind the Game Master. I'm Michael...
Tony of Pirates of the Spanish Main
Following is an interview conducted via E-Mail with Tony, the creator/developer of the Persistent Browser Based Game (PBBG) Pirates of the Spanish Main :OMGN: Were you fascinated with pirates as a youngster? If so, could you provide any...
Werner Bayer aka Bladefist of Pardus
Following is an interview that was done with the co-founder of Pardus, Werner Bayer aka Bladefist:OMGN: Let's start with a self-introduction of yourself. My name is Werner Bayer, developer and administrator of the free Massive Multiplayer...
James aka Atomic of Pirates Online
Following is an interview that was done with the scurvy cutthroat sea dog named James aka Atomic who runs Pirates Online: OMGN: Let's start with a self-introduction of yourself. Hello my name is James and I go by the Username of Atomic. I...
Tomaz Kranjc of Basketsim
Following is an interview that was done with Tomaz Kranjc of Basketsim : OMGN: Let's start with a self-introduction of yourself, the person behind the Game Master. My name is Tomaz, I'm from Slovenia and I'm 27 years old. OMGN: Were...
Bill Money of Iron Will Games: Part Two
In a multi-billion dollar industry, it’s hard to believe that independent companies are becoming as popular, or more popular, than the “big-budget” companies. Not only are the independent companies and games growing in popularity...
Bill Money of Iron Will Games: Part One
In November 2004, Iron Will Games announced it’s declaration into the gaming industry, and shortly afterward, in December, announced the acquisition of a dying title from TKO Software called Ashen Empires (also formerly known as Dransik...
Bashir talks about Lands of Nydera
In the world of browser-base, massive-multiplayer onle role-playing games (MMORPG), it seems there's a dime a dozen in the ever growing online community. One of the newer games to come out in this genre is Lands of Nydera (LoN), developed...
Metrofight's Myriam Kadmiri
The timeless backyard game of "Cops and Robbers" is nothing new to any generation. Though, in the twenty-first century, kids and adults (who still are a kids at heart) can experience a new version of the game within the digital, online...
|
|