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Darkfall Online Developer's Diary #3
By: Robert F. Ludwick | Other | Game Data | 8:36am, August 25, 2003
This month's Darkfall Developer's Diary is from art director Henning Ledvigsen - Digital Building Blocks. It's interesting to note that not only are they building 6 separate types of architecture for the playable character races but also some for the creature races as well.

The Darkfall team is located in Athens, Greece, which means we have an unlimited source of interesting archaeological sites to visit and study. Some of the architecture in Darkfall, specifically the Chaldean architecture, is inspired by the ancient Greek architecture.


Human structures are inspired by the traditional fantasy setting, with cozy houses made out of wood and stone, much like the houses of ancient Paris. For the Orks we're using huge stone blocks, making most of their architecture solid and battle-ready. The Orkish buildings are inspired by the Aztec civilization architecture. The dwarves also prefer the use of stone, but they use different kinds of metal in decorative borders around their buildings. They build their stories downwards, into the ground, leaving all their buildings with no more than one visible ground level. The Mahirim architecture is inspired by the old Norse architecture and they build their structures using wood, thatched, and tiled roofs. Their buildings are usually oblong, keeping everything on the same floor just as the old Vikings did. The Alfar and Mirdain elves prefer the organic look, with mystery and magic as a theme for their structures.

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Darkfall Online Developer's Diary #3 (August 25, 2003; 0 Comments)
This month's Darkfall Developer's Diary is from art director Henning Ledvigsen - Digital Building Blocks. It's interesting to note that not only are they building 6 separate types of architecture for the playable character races but also some for...

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