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Starcraft 2 Announced
Starcraft 2 was announced this last week. Time to brush up on your Terran, Protoss and Zerg history!
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One year Pardus
By: Blair Morris | Game News | Game Data | Source | 1:09am, September 15, 2005
Exactly one year ago we decided to make Pardus public and open for all players after a long time of developing and closed testing. What started as small project has grown to a fairly big game with a great player base so far. As a small "thank you" all existing players received a gift in form of a random resource, and new pilots finishing the tutorial this month will receive 10,000 instead of the 5,000 starting credits.
The following list shows the progress of Pardus with its continuous enhancements including the recent overhaul of player-owned star-bases:
-After the first weeks we had a maximum of about 100 players online each day, now there are over 900.
-The universe had to grow analogically: with 25 sectors at the beginning, there are 182 in the meantime.
-Four different races with their own home-worlds and clusters were introduced.
-Additionally, we implemented the two factions "Federation" and "Empire" with a special reputation system, including the ranking within a faction.
-New ship types were added, increasing the number of different ships from 14 to 31. Besides, many new weapons and other equipment have found their way into Pardus.
-With more and more players piloting technically advanced ships, new hostile alien lifeforms have regularly been appearing in Pardus, sometimes only a few of great strength or like recently a huge amount of critters creating a nest and occupying a whole sector.
-Along with the addition of several new building types which generated the need for new resources, players were given the possibility to construct star-bases.
-Player-owned star-bases were further enhanced by an inner structure, which add more complexity and individuality to those star-bases.
-Another factor of constant entertainment which is offered by and to all of our players are alliance politics, pirates and bounty hunters, and great wars or swift actions.
-In addition there are daily updates to the game code which are not always visible to the player. Internally we are at revision 2277.
-Pardus has recently moved to a new server with a faster CPU, and most importantly, four times the amount of RAM as the old one.
-There are many fan projects started by players, a map of the whole universe and a side scrolling shooter to name just two of them.
We have put a lot of work into Pardus and will certainly continue to do so. For example, we plan to introduce star-base battles and fighter squadrons for hire in the near future. Also the third faction "Union" along with its own ship types and equipment is waiting to be implemented.
Submitted By: Bladefist
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