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Seed: The Human Condition Preview
Due for launch in May 2006, Seed will be Runestone Game Development's first game title
By: Blair Morris | Preview | Game Data | 2:39pm, April 26, 2006
AREA-51 m7700

Growing accustomed to the traditional style of massively-multiplayer online role-playing games (MMORPG) you know what to expect. For the growth of your character, you find an enemy, slay it, gain some form of experience points, and level up. Of course you throw some story in there, items to collect, some sort of economical system, interaction with other players and you have yourself the traditional game-play of a MMORPG. Though what if you found yourself playing a game that in general was different from what you expect?

Seed: The Human Condition
, set for release in May 2006, incorporates some interesting aspects to the traditional MMORPG. You have a story, items to collect, an economical system, and multiple options to interact with fellow gamers, but the difference with Seed is that your entire character development and the central purpose is teamwork, diplomacy, and to improve the game’s community.

When playing Seed you will be involved in several stories at any time. Some are on a personal level such as gathering resources needed for production of repair tools and to identify the strange fungus you discovered in the machine pit. Some involve fellow colonists, like helping your buddy to get voted in as an administrator or to find out who has been spreading rumors about you and why. Yet some involve the entire colony, for example what to do with the terraforming process or should contact to Earth be re-established no matter the cost. Regardless of impact or scale every story is personalized and interactive.

In Seed, your actions define your role and your personality. This especially shows when communicating with the AI-controlled NPC’s, where emoting, proposing and informing let you influence any NPC in any direction. Your most powerful communication tool is the emote systems. You can choose from more than 50 emotions that you can physical signal to players and NPC’s.

Non-player characters (NPC’s) in Seed are intelligent to some extent by having their own behaviors, motivations and goals. It is a significant part of the game-play to interact with NPC’s in the game, since they take parts in your stories, they will be supporters to your ring and other multiple interactions. With this purpose in mind, Runestone Game Development has made the NPC’s varied and interesting to interact with.

View SEED Screenshots View SEED Screenshots View SEED Screenshots

Skills define the expertise and know-how of your character. In that way they determine which jobs and duties your character is able to perform. Each character in Seed starts out with a number of pre-learned skills. You will be able to improve these skills, as well as, learn new ones while you play the game. Your skills are measured in levels, indicating your expertise. Skill levels go from one to five, the higher the better. It requires a teacher to learn a new skill. A teacher may be another player, a NPC or TAU (the in-game computer). If the teacher agrees on teaching you a skill, and you both spend the necessary time you will learn the skill at level one. As soon as you have learned a skill, you can train it to a higher level by yourself over time.

takes its main look from comic books, where the amount of drawings is much smaller than in animation and the detail in color and texture therefore can be somewhat bigger. With a loose and clearly painted style the overall impression of the game is more organic and human. The graphical style is a balance between creating something that looks hand drawn and colored but still has sense of depth and a high fidelity in light and shade.

In Seed, players are eligible for most administrative positions. Administrators control the colony resource and production flow, for instances the making of items, components, tools, accessories, services and many more. This is the foundation of the trade economy. Players can influence large-scale development of game world society by deploying or withholding resources for projects. Such a project could be channeling resources into rebuilding the space elevator and getting the dead space station above the colony back in action.
View SEED Screenshots View SEED Screenshots View SEED Screenshots

Seed, like many other MMORPG’s, allows you the ability to craft items and machines. Items are handheld devices capable of performing some function, such as repair tasks. Machines are stationary devices capable of producing something or extracting knowledge from items, for instance a DNA analyzer might discover an alien microbe in a blood sample. To craft a machine or item, you will need a design containing a number of blueprints and a number of components.

The colony is a decentralized democracy using publicly elected Administrators to determine what to use the limited amount of resources for. Administrators are elected through referendums, simply called polls. Everyone has the opportunity to participate in the democratic process by voting and by casting votes. NPC’s will also take part in the democracy voting according to personal opinions and to the reputation of the involved colonists. Many colonists have formed political project rings to promote and support their different viewpoints. Political campaigning is an important part of life in the colony.

Alien spores and substances get into the colony through cracks and air vents frequently causing illness and corrosions. The safety and future of the colony depends on keeping potential hazards at bay and finding new and effective use for the limited resources. This brings the importance of research into play. Research is divided into field research (gathering data) and lab research (analyzing and processing the data). Field researchers use items, while lab researchers use a variety of machines. No matter which you prefer you will often find that research is in high demand amongst TAU, NPC’s and/or other players.

View SEED Screenshots View SEED Screenshots View SEED Screenshots

Sharing political beliefs, visions for the future, or general views of life may lead colonists to form rings. Rings are social networks which may be viewed as a large family or a trusted circle of friends. Any colonist can establish a ring and thereby define the purpose and goals of the ring. The advantages of ring affiliation have many benefits. Colonists in a ring can share knowledge, items and access to facilities, along with many other functions. On the other hand rings often work at cross-purposes. If one ring works toward increasing the lab space capacity of a group, another may work toward increasing living space or production capacity in the same group. You can only be a part of one ring at a time. When joining a new ring, your membership of your previous ring is automatically canceled. Ring membership could be taken seriously by some colonists thus switching rings may be frowned upon. Of course, you may be without a ring affiliation if you’d like.

presents many features and game-play to carry your interests depending upon your likes and/or dislikes. There are many more features and game-play items that have been left unmentioned, along with various interactions to discover on your own. Seed can justifiably be consider a unique experience in the MMORPG genre, and at the same time a mystery in how the game will develop once a larger community begins to form after its launch in May 2006.
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Runestone Launches Seed (May 2, 2006; 0 Comments)
AARHUS, DENMARK - Runestone Game Development has announce the launch of their premier massively-multiplayer game Seed today. The free client is available now at the official web site, along with a 14-day trial.On an alien...

Special Introductory Offer for Seed (May 2, 2006; 0 Comments)
AARHUS, DENMARK - Runestone Game Development has announced a special offer, buy two-months, pay for only one for Seed, its upcoming massively-multiplayer game, that launched today."The intro-offer is a big thank you to our loyal community...

Seed: The Human Condition Preview (April 26, 2006; 0 Comments)
Growing accustomed to the traditional style of massively-multiplayer online role-playing games (MMORPG) you know what to expect. For the growth of your character, you find an enemy, slay it, gain some form of experience points, and level up. Of...

Seed Announces Open Beta Week (April 18, 2006; 0 Comments)
AARHUS, DENMARK - Runestone Game Development, developers of the upcoming massively multiplayer game Seed, announced today that starting on Tuesday, April 25, its beta testing program will be open for an entire week to all who apply."We are...

New Release Date for Seed (March 8, 2006; 0 Comments)
Today came the announcement that Runestone Game Development, a Danish computer game developer, has pushed back its expected release date for their premier title, Seed. The newly announced launch date will be a month from the previous planned...

Newsletter from the developers of Seed (February 9, 2006; 0 Comments)
We made it to the Beta test!... but you probably know that already. It was greatly satisfying for us to be able to launch the Beta test on time. The end of January meant constant overtime for all of us. Kroll has seized the opportunity to order...

First Video Footage of Seed (January 24, 2006; 0 Comments)
Seed has released it's first in-game footage of the game on the official site. You can find the three videos by clicking here. For further information on Seed, visit their website at As a reminder, the first beta testing...

Runestone's Seed News and Notes (January 9, 2006; 0 Comments)

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