E3: LucasArts Finds a Real-Life Partner
LucasArts and Pixelux redefine environmental realism for next-generation interactive entertainment
SAN FRANCISCO - Exclusive Digital Molecular Matter technology makes every structure in every game world react exactly as it would in real-life.
LucasArts has announced that it has partnered with Pixelux Entertainment to include revolutionary Digital Molecular Matter (DMM) technology into all internal titles currently in development for next-generation video game consoles. DMM is exclusive to LucasArts beginning with Indiana Jones 2007 (working title) and continuing with the next Star Wars experience. This will bring a level of realism to “next-gen” projects by making completely interactive environments that react as they would in real-life. From crumbling walls to shattering glass and even swaying organic plant life, in-game objects have material properties that behave realistically all in real time.
If a structure exists - big or small, dense or thin, floppy or rigid - DMM causes it to react in the same way dictated by reality. For example, unlike what you'd see in “current-gen” games, wood doesn't simply break apart along a predetermined seam every time - rather, it splinters into countless pieces from the exact point of impact, also taking into account the amount of sheer force exerted. The same rules apply to any substance imaginable: rubber bends and snaps back into place; glass shatters; crystal fractures; stone crumbles; carbonite (yes, the very alloy that encased Han Solo) dents.
With DMM in action, a Jedi unleashes the Force like never before. His violent Force push hurtles a helpless stormtrooper through a stone column, blasting it apart. Moments later, the sudden lack of support causes the building to smash to the ground, piece by piece. Meanwhile, a virtual Jabba the Hutt presides over his court, as rolls of gelatinous fat bounce and jiggle thanks to a body composed of DMM.
"Pixelux has been a fantastic partner in our effort to bring true next-generation game play to these new consoles," said Peter Hirschmann, vice president of product development at LucasArts. "Digital Molecular Matter enables us to deliver game worlds that feel truly dynamic and alive - we can pack in dramatically more game play per square foot than was ever possible with earlier hardware generations."
"When it comes to unlocking the potential of DMM - a technology that many engineers believe is still 10 to 15 years away - it's hard to beat opportunities like ‘next-gen’ Indiana Jones and Star Wars," said Vik Sohal, chief operating officer at Pixelux. "Partnering with LucasArts is the perfect way to introduce DMM to the gaming public."