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E3: GBA Summons Two New Action RPGs
Atlus U.S.A. announces Summon Night: Swordcraft Story for the Game Boy Advance
By: Blair Morris | Game Announcement | 11:31am, May 12, 2006
Unlimited Video Game Rentals - Start Now!

IRVINE, CALIFORNIA - A pair of action RPGs set in a world of magic and cities of mystery ventures on to the Game Boy Advance.

Atlus U.S.A., a publisher of interactive entertainment, has announced the acquisition of the North American publishing rights to Summon Night: Swordcraft Story and Summon Night: Swordcraft Story 2, a pair of action RPGs for the Game Boy Advance. Both games were published by Banpresto and developed by Flight Plan. Summon Night: Swordcraft Story is scheduled for release in the summer of 2006, followed by Swordcraft Story 2 in the fall of 2006.

"Summon Night is a deceptively cute action RPG franchise," said Sammy Matsushima, Project Lead of Summon Night: Swordcraft Story for Atlus U.S.A., Inc. "It's got extremely charming graphics and music, but it's also got real depth in terms of story and game play."

Summon Night: Swordcraft Story back-story:
Welcome to the strange world of Lyndbaum: a sacred land linked to four magical dimensions, from which summoners can call forth spirits called Guardian Beasts to do their bidding.

Wystern is one of Lyndbaum's largest cities, often called the City of Swords because of its large population of Craftknights, who use the strength of Guardian Beasts to forge powerful weapons.

A great tournament has begun in Wystern, a series of battles that will determine the next of Wystern's seven Craftlords, who act as the city's guardians and councilors. But the tournament features an unusual rule that has everyone in Wystern abuzz: only Craftknight apprentices under the age of 18 are allowed to enter.

One of the tournament's contestants is the child of Shintetsu, a legendary Craftlord who met a mysterious fate three years earlier. The child wants nothing more than to win the tournament and uphold Shintetsu's legacy—but the tournament is only the beginning of a saga that will lead to the uncovering of Wystern's darkest secret.

Summon Night: Swordcraft Story key features includes:

  • Two main characters and four Guardian Beasts equals eight paths through the game
  • A combination of top-view adventuring and side-view real-time combat
  • Hundreds of weapons to be found and forged
  • Two-player Link Mode for battling and item trading
  • Artwork by famed illustrator Takeshi Iizuka
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