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Global Conflict
By: OMGN | Game Data | 11:44pm, November 10, 2004
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Global Conflict is the single best Risk-type game on the Internet. This game is extremely easy to get into and if you have a good grasp of basic strategy and tactics, then you should do well. Up to 12 players per game duke it out for global dominion. You will have a challenging experience for there are many skilled players who frequent the game. However, a player does not necessarily have to win in order for a game to to end, since there is the possiblity that if nuclear weapons are used recklessly, Nuclear Winter will kill all life on Earth, including the would-be world rulers.

There are 2 basic types of games: Standard and Custom. Standard games are created by the game system. Custom games are created by a player to fit their whims. One feature that only occurs in certain Custom games is Omniscience. This allows players to look at all of the countries and see where the various players have their units and the Log tells of the movements of all of the palyers. This is unlike the case in the great majority of games where players can see only the countries that border on their dominions and the Log only covers movements of troops on the continent(s) where the player in question has a country. In all games, players start out with only 1 country. Countries not owned by a player are occupied by Barbarians who attack without warning.

In all Standard games, and most Custom games as well, players start out with basic land units only: Chariots, Phalanxes and Scientists. The latter work to improve the warlord's tech level so as to allow for the addition of higher and higher levels of troops. Higher levels include Rifle, Pistol, Anti-Tank, Air, Nuclear Weapons and SDI.

The game is played on a Java applet that loads fairly easily. Unlike the great majority of Web wargames, there is no in-game communication between players and no hard coded diplomacy. The combat aspects of this game are very well thought out, player-tested and very well balanced. Global Conflict is an outstanding strategy game.

However, there are drawbacks to this game. The players community, hobbled as it is by a poorly conceived forum, is almost non-existant. There is little communication between the admins and the players. The map could be subdivided into a few more countries, allowing for more intricate strategy.

However, these problems are outweighed by the many strengths of the game including the greatest strength of them all: Its free!

Written by Charles Rector

8.4 Gameplay 101010 10
Replayability 101010 10
Interface 999 9
Community 333 3
Reviewer's Tilt 101010 10
  Scale
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