Reviews: Stellar Conflicts Review Satisfy Your Video Gaming Urges Welcome, Guest! Login or Register


This is the archived site for OMGN. Please feel free to peruse the site, but know that this site is 100% an archive and does not get updated. Please visit the main site for our new content.
OMGN Ticker

Looking to talk about video games? Hop on by the OMGN Forum and chat away!

Recently Added Games
Terra-Sylva - Your magic online garden (May 6, 2010)
NEStalgia (May 6, 2010)
CrazyTennis (May 4, 2010)
City of Eternals (May 4, 2010)
World of Dragons (May 4, 2010)

Recently Added Resources
Spogg (April 27, 2010)
Captain Marvel Culture (January 5, 2010)
Bookfail (December 19, 2009)
Donovan's VGA Planets Supersite (November 4, 2009)
We Are All Us (November 3, 2009)

Latest Updates

K1ck eSports presents the K1ck Insider
EVE Online Tyrannis Delayed to May 26th
Special TradeWars: Rising Event
The Space Review, May 10 2010
Features for Pardus Newcomers

Random Screenshot

Aranock Online
Aranock Online

Top Rated Games < 10.0

Space Merchant Realms: 9.8
Archspace: 9.8
Mafia Family: 9.8
TDZK: 9.8
Cosmic Supremacy: 9.7

Bulletin Board

Starcraft 2 Announced
Starcraft 2 was announced this last week. Time to brush up on your Terran, Protoss and Zerg history!
Advertise At OMGN


Save ReviewPrint ReviewEmail Review
Stellar Conflicts Review
By: Blair Morris | Game Data | 5:55am, September 9, 2005
Codemasters Generic UK Eshop Pop up
Back in the day it seemed Asteroids was as good as it gets in the space, action-shooter game genre -- mainly because it was the only one available at the arcades then. How the times have changed. No longer do you have to head for the arcades, or even to your nearest retail store, you have one only a few clicks away in Stellar Conflicts.

Unlike Asteroids, you don't float around shooting some stray asteroids here and there, instead you're moving around a large sector of space fighting players and AI ships, avoiding fire from structures, and much more. You'll also marvel in the detail of stats and features placed around the screen making your in flight experience the more enjoyable. However, before I give you the impression that all Stellar Conflicts has to offer is shooting each other, lets start from the beginning.

Once you have your account registered, you begin in a docking station. Here you have multiple options available from buying different ships, accessories for your ships, and various goods. There's also a mission list to choose from as well as a detailed preferences. With the numerous ships to choose from and accessories to buy, you'll have numerous combinations to try out.

As I mentioned previously, while cruising around in space there's many activities to take on. Actually, you're free to do whatever you please, and as always, freedom is a plus. The controls in the game are great, unlike some other real-time animation games. This well be a blessing since you and your ship will have to be quick to flee danger, or attack an incoming enemy.

The game's graphics are great for 2D animation. For the flash type game that it is, the graphics compliment it nicely. They also don't bury the game play aspect like most graphic heavy games tend to do. Some games become overwhelmed with adding and making the best graphics where they forget to focus on what counts the most, the game play.

One of my favorite aspects of Stellar Conflicts was that there's no penalty for being defeated. They really press the fact that they are more of straight up battle game with this, and for the new players, you won't have to worry about losing a single thing if defeated by a more experienced player. So if you're defeated, you just end up regenerating at the last place you saved, and will keep everything you had before destroyed. Very n00b friendly.

Speaking of friendly, the Stellar Conflict community was great. The willingness to help players with problems and answering questions without feeling like you're an unwanted n00b is something that all games should focus on. Stellar Conflicts' community really should be something to strive to be like for most games. Special thanks to the GameMods.

Some things that I wish Stellar Conflicts offered was more of an overall storyline. You have missions with a bit of a storyline, but the overall game is a little lacking. Although, no major storyline doesn't hurt the game too much. Another wish is a faster computer for myself because that frame rate boot was a little annoying at times.

Yes, space action-shooter games have come a long way since Asteroids. Stellar Conflicts is a great game to carry on what Asteroids started over 20 years ago. This will be one that you may see me playing from time to time. Plus they offer so many more features than we mention that you could spend days playing. I highly recommend giving Stellar Conflicts a chance, you won't be disappointed. No doubt "Grandpa" Asteroids would be proud.

***Discuss this review and Stellar Conflicts on OMGN's forums***

6.2 Gameplay 555 5
Replayability 666 6
Interface 666 6
Community 888 8
Reviewer's Tilt 666 6
Views Today: 0 | Total Views: 4,130

Reviews List (11-20 of 7)

Romans, Teutons and Gauls ... oh my!: 6.6 (February 22, 2006)
Benjamin Franklin once described insanity as doing the same thing over and over and expecting different results. When it comes to playing multiple browser-base, strategy games hoping to find that one that stands out from the rest, Franklin’s...

Players Make the Game for Utopia: 7.4 (February 2, 2006)
In January 1999, Swirve launched a new generation in the browser-based strategic gaming genre of online multiplayer games in Utopia. Developed by Mehul Patel, Utopia today is one of Swirve's more popular games/services as thousands players...

Raganork Online Leaves Wanting: 6.8 (January 20, 2006)
It would be a great injustice to call Ragnarok Online just popular. With the MMORPG being a part of one of the most popular franchises in Korea, along with the entire Eastern Asian region, Ragarok Online is loosely based on the manhwa (Korean comic...

Kosumi a Work of Art: 9.4 (January 6, 2006)
For years most gamers have grown accustomed to games venturing into a more mature setting and game-play. At times, most of these games use extreme violence, sexual themes, and vulgar language to hide behind a poorly developed project. However, every...

DOFUS Review: 7.4 (January 1, 2006)
When entering the mystical, 2-D world of Dofus, my first-impression of the game wasn't so great. However, once giving this MMORPG a chance to impress me, Dofus definitely wasn't what I initially thought it would be. It turns out the game has...

Irth Online Shows Potential: 8.0 (December 11, 2005)
When diving head first into Irth Online, you become overwhelmed with the fantasy rich atmosphere. One of the amazing things for me about Irth Online was keeping in mind that its developer, Magic Hat Software, isn't some big budget company but...

1000 A.D.: Not Different Enough: 6.0 (September 20, 2005)
Being a history junkie, it didn't take me long to jump at the chance to play a game who's theme is centered around a historical period. 1000 A.D. brings you back to a century where the Vikings -- led by Leif Erickson -- discovered America...

Stellar Conflicts Review: 6.2 (September 9, 2005)
Back in the day it seemed Asteroids was as good as it gets in the space, action-shooter game genre -- mainly because it was the only one available at the arcades then. How the times have changed. No longer do you have to head for the arcades, or...

Adventure Quest Review: 7.6 (August 30, 2005)
A hope, a dream, and a wish won't get you anything in life as a game developer. Hard work and determination, now that'll get you more than you've hoped, dreamed, and wished for. What will it get you exactly? For Adventure Quest, over...

Forgotten Planets: Beta Review: 8.2 (August 23, 2005)
Its hard to find an identity as a space MMPOG these days. With so many, your lucky to find one that stands out. It only took a few minutes for Forgotten Planets' identity to start standing out. Not only an identity for itself, but one for its...