OMGN

Reviews: DOFUS Review Satisfy Your Video Gaming Urges Welcome, Guest! Login or Register

Archive

This is the archived site for OMGN. Please feel free to peruse the site, but know that this site is 100% an archive and does not get updated. Please visit the main site for our new content.
OMGN Ticker

Looking to talk about video games? Hop on by the OMGN Forum and chat away!


Recently Added Games
Terra-Sylva - Your magic online garden (May 6, 2010)
NEStalgia (May 6, 2010)
CrazyTennis (May 4, 2010)
City of Eternals (May 4, 2010)
World of Dragons (May 4, 2010)

Recently Added Resources
Spogg (April 27, 2010)
Captain Marvel Culture (January 5, 2010)
Bookfail (December 19, 2009)
Donovan's VGA Planets Supersite (November 4, 2009)
We Are All Us (November 3, 2009)

Latest Updates

K1ck eSports presents the K1ck Insider
EVE Online Tyrannis Delayed to May 26th
Special TradeWars: Rising Event
The Space Review, May 10 2010
Features for Pardus Newcomers

Random Screenshot

Planeshift
Planeshift

Top Rated Games < 10.0

Space Merchant Realms: 9.8
Archspace: 9.8
Mafia Family: 9.8
TDZK: 9.8
Cosmic Supremacy: 9.7

Bulletin Board

Starcraft 2 Announced
Starcraft 2 was announced this last week. Time to brush up on your Terran, Protoss and Zerg history!
Advertise At OMGN

Review

Save ReviewPrint ReviewEmail Review
DOFUS Review
By: Blair Morris | Game Data | 9:33pm, January 1, 2006
Unlimited Video Game Rentals - Start Now!
When entering the mystical, 2-D world of Dofus, my first-impression of the game wasn't so great. However, once giving this MMORPG a chance to impress me, Dofus definitely wasn't what I initially thought it would be. It turns out the game has a lot to offer the individual gamer.

Starting off within Dofus, you'll choose between 11 unique races (with both genders) and be given the option to customize your character, though the customization feature leaves a lot to be desired. Once satisfied with your character, you'll enter the city of Astrub and start your adventure when officially welcomed to the game by a NPC.

In general, the 2-D graphics brings me back to a well rendered Super NES game, though a little sharper in some aspects. The artistic animation in general is smooth, though it's simplistic by not offering too much in movement beside a redundant motion of walk and run. Once inside combat, the animation takes on more movement, but noting too impressive.

The battle system within Dofus doesn't reinvent the wheel by any stretch of the imagination. Like most MMORPGs, you'll be able to battle monsters and players. The battle system itself is turn-based and rather simple to pick up. Choosing between hand-to-hand or magic attacks, healing yourself with magic or items, or using magic to uncover traps laid by others, if you've played a few RPGs before, you won't get lost here, which in its own right is a positive.

Also like most RPGs, Dofus delivers a leveling system to increase your character's stats. However, an additional feature within the game also offers the ability to level and that's your chosen occupation within the game. Anyone will be able to choose between numerous jobs in the game. From alchemist to lumberjack, each job plays a crucial part of the game and its economy, and as mentioned, jobs have their own leveling system. The higher your job level is, the more renown you'll be at your craft. Each job in the game offers new experiences and opens the door to more time spent justing playing around with these unique features to the different jobs.

Almost every feature within the game supports one another, or needs each other to exist, which most other games can only envy Dofus for it's complexity with it's game play. For the completion of certain quests, you'll need to seek the help of others to aid you. The same can be said for many other features in the game causing you to make friends or acquaintances quickly.

With in-game clans and being able to invite or join parties, Dofus brings gamers together to form a solid society. In some cases, the ability to join together in a party or clan provides vital protection and support in various situations. When venturing into unexplored regions of the Dofus world, or dungeons/caves, you'll appreciate these options in having an experienced player to guide you around.

In the game, there will be ample amount of regions of the Dofus world to explore, along with multiple dungeons/caves -- free account players will have to upgrade to experience the entire world. Interacting with the different NPCs in different regions for new and more challenging quests is a fun experience. Becoming a mercenary and going on a quest to find the various wanted criminals is a personal favorite.

There has been a large amount of work put into not recycling the same NPCs and monsters that you encounter, but the vast amount of different items you collect in Dofus is amazing. Besides your ordinary weapons and armor, the general items serve as a vital key to almost all occupations within the game. There are unique items for certain jobs, but even with them being unique for a particular job class, others will need these items as well. This being more of an example to the complexity of Dofus.

Even though Dofus does have in-depth detail to their various features, the game is very basic, and has no shock value. There is really nothing about this game that can be consider revolutionary to the genre. This creating the most notable problem with the game, ongoing replayability. It will not take long before the game actually does become redundant. You can probably experience most of what the game has to offer in a day or two, and quickly wear any excitement you may of had with it out. You could find yourself forcing motivation in getting your money's worth for the smallest thing, causing hours of repetitive acts.

The complexity of the game is a major draw. With the different regions to explore, quests to complete, jobs to perform, and more, Dofus gives the gamer a great deal to experience if you can motivate yourself to get to them. Though, despite the low replayability, Dofus is worth a try. There's definitely aspects some gamers will find exciting and possibly hook them in as a loyal fan of the game. You could find that this game is worth every cent you put into it.

7.4 Gameplay 888 8
Replayability 555 5
Interface 777 7
Community 888 8
Reviewer's Tilt 999 9
  Scale
Views Today: 0 | Total Views: 4,821

Reviews List (11-20 of 7)

Romans, Teutons and Gauls ... oh my!: 6.6 (February 22, 2006)
Benjamin Franklin once described insanity as doing the same thing over and over and expecting different results. When it comes to playing multiple browser-base, strategy games hoping to find that one that stands out from the rest, Franklin’s...

Players Make the Game for Utopia: 7.4 (February 2, 2006)
In January 1999, Swirve launched a new generation in the browser-based strategic gaming genre of online multiplayer games in Utopia. Developed by Mehul Patel, Utopia today is one of Swirve's more popular games/services as thousands players...

Raganork Online Leaves Wanting: 6.8 (January 20, 2006)
It would be a great injustice to call Ragnarok Online just popular. With the MMORPG being a part of one of the most popular franchises in Korea, along with the entire Eastern Asian region, Ragarok Online is loosely based on the manhwa (Korean comic...

Kosumi a Work of Art: 9.4 (January 6, 2006)
For years most gamers have grown accustomed to games venturing into a more mature setting and game-play. At times, most of these games use extreme violence, sexual themes, and vulgar language to hide behind a poorly developed project. However, every...

DOFUS Review: 7.4 (January 1, 2006)
When entering the mystical, 2-D world of Dofus, my first-impression of the game wasn't so great. However, once giving this MMORPG a chance to impress me, Dofus definitely wasn't what I initially thought it would be. It turns out the game has...

Irth Online Shows Potential: 8.0 (December 11, 2005)
When diving head first into Irth Online, you become overwhelmed with the fantasy rich atmosphere. One of the amazing things for me about Irth Online was keeping in mind that its developer, Magic Hat Software, isn't some big budget company but...

1000 A.D.: Not Different Enough: 6.0 (September 20, 2005)
Being a history junkie, it didn't take me long to jump at the chance to play a game who's theme is centered around a historical period. 1000 A.D. brings you back to a century where the Vikings -- led by Leif Erickson -- discovered America...

Stellar Conflicts Review: 6.2 (September 9, 2005)
Back in the day it seemed Asteroids was as good as it gets in the space, action-shooter game genre -- mainly because it was the only one available at the arcades then. How the times have changed. No longer do you have to head for the arcades, or...

Adventure Quest Review: 7.6 (August 30, 2005)
A hope, a dream, and a wish won't get you anything in life as a game developer. Hard work and determination, now that'll get you more than you've hoped, dreamed, and wished for. What will it get you exactly? For Adventure Quest, over...

Forgotten Planets: Beta Review: 8.2 (August 23, 2005)
Its hard to find an identity as a space MMPOG these days. With so many, your lucky to find one that stands out. It only took a few minutes for Forgotten Planets' identity to start standing out. Not only an identity for itself, but one for its...