Interviews: Metrofight's Myriam Kadmiri Satisfy Your Video Gaming Urges Welcome, Guest! Login or Register


This is the archived site for OMGN. Please feel free to peruse the site, but know that this site is 100% an archive and does not get updated. Please visit the main site for our new content.
OMGN Ticker

Looking to talk about video games? Hop on by the OMGN Forum and chat away!

Recently Added Games
Terra-Sylva - Your magic online garden (May 6, 2010)
NEStalgia (May 6, 2010)
CrazyTennis (May 4, 2010)
City of Eternals (May 4, 2010)
World of Dragons (May 4, 2010)

Recently Added Resources
Spogg (April 27, 2010)
Captain Marvel Culture (January 5, 2010)
Bookfail (December 19, 2009)
Donovan's VGA Planets Supersite (November 4, 2009)
We Are All Us (November 3, 2009)

Latest Updates

K1ck eSports presents the K1ck Insider
EVE Online Tyrannis Delayed to May 26th
Special TradeWars: Rising Event
The Space Review, May 10 2010
Features for Pardus Newcomers

Random Screenshot

Guild Wars
Guild Wars

Top Rated Games < 10.0

Space Merchant Realms: 9.8
Archspace: 9.8
Mafia Family: 9.8
TDZK: 9.8
Cosmic Supremacy: 9.7

Bulletin Board

Starcraft 2 Announced
Starcraft 2 was announced this last week. Time to brush up on your Terran, Protoss and Zerg history!
Advertise At OMGN


Comment On This Interview (0)Save InterviewPrint InterviewEmail Interview
Metrofight's Myriam Kadmiri
By: Blair Morris | Game Data | 5:13pm, December 12, 2005
AREA-51 m7700
The timeless backyard game of "Cops and Robbers" is nothing new to any generation. Though, in the twenty-first century, kids and adults (who still are a kids at heart) can experience a new version of the game within the digital, online world with Metrofight. However, in this tale of the game, a new generation spin on the classic robber persona is replaced with gangsters; but as true to form, the players will be choosing the "good guys" or "bad guys" role.

In any case, we went looking for some answers to what we can expect with Metrofight. With its launch, Metrofight marketer, Myriam Kadmiri, talked to about the different features players will experience in this version of the classic backyard game.

OMGN: Talk about some of the features players will experience inside Metrofight from both sides, gangster and cop?

Myriam Kadmiri:
You enter the game after a quick registration process, and a fun role and avatar creation step. All players, no matter what role they play, must earn as many "metropoints" (the game's points unit) as they can to rank high. These points are earned through territory extension, and by getting wealthier and more popular.

For the gangster, territory extension means more population and businesses to extort cash from, and the actions go from drug producing and dealing, to fighting other gangsters, buying police protection (Yes, that's corruption…) and creating gangster networks in order to share resources. For the cops, territory extension is a mean to protect more and more citizens around the world, in order to get increasing government budgets. Their actions are basic law enforcement actions (drug and vice enforcement), targeted arrests and interventions, and fighting corruption within the police community.

OMGN: Aside from what the player's role is as a cop or gangster, what are some of the game-play features we'll see?

All players can monitor incoming and outgoing attacks with a real time radar view, and may change their defensive and offensive strategy with the help of their informants. In general, the game continues the browser and turn based, multiplayer game adventure that started a few years ago, trying to improve on the "user experience" with a fun set of actions and features, with a nice Flash based user interface that never reloads like HTML pages…a great time saving! Players start with a generous 6000-turns, receive free turns every ten minutes, as well as when they perform well. Players can also purchase turns, and become game supporters, eligible for great cash prizes. The game starts with $600 USD total, but the cash prizes will off course be increasing with the number of supporters.

OMGN: What is the targeted gamer type that Metrofight is looking to reach?

It can be either the fast player that comes in for about 20 to 30 minutes a day, buys a load of turns, and spends them quickly -- the game allows you to use a turn boost called "X-Turns". This behavior corresponds to older gamers (30 to 40 years old) that can afford to buy lots of turns, and expects great results. The other type of gamers is the younger gamer that will buy few or no turns, but will plays for about two hours to achieve about the same results.

OMGN: With the launch of the first round are there certain things that the Metrofight team will be focusing on before moving forward with updates to the game?

We'll definitely be focusing on usability tweaks, as we've used unconventional technology, flash and re-moting, to produce the game. Even though the results are up to our expectations, we need to adjust the game flow to the larger audience, improving the sense of comfort and belonging to the Metrofight community.

OMGN: During the beta-stage of the game, what kind of feedback were you receiving from those that may have tested the game, or viewed the trailer?

We had great feedback. The beta is still open, but to us, beta is pretty much a fully playable game. The trailer won't win an Oscar, but we're quite proud of it. We would love it if players started producing and sharing their own Metrofight trailers.

OMGN: It seems that Metrofight's style and interface is different from most games that have similar themes. Do you feel that will help Metrofight to separate itself from others with similarities in the theme?

We're not reinventing the wheel, but we've attached a V6 engine and a chrome rim to it. How about that!

Seriously now, I think the players will appreciate the absence of page reload and HTML awkwardness that we can experience in other similar games. Plus, thanks to re-moting technology from our friends at Midnight Coders, we are able to send serialized, binary, data from and to the server API, ensuring the quick responsiveness of the game.

OMGN: What's been one of your personal favorite features that Metrofight offers in it's game-play?

Although these are quite simple functions, I personally like the fact that, as a gangster, you can bribe cops to get extra protection, and the possibility as a cop to investigate corruption cases. But we intend to include more from this corruption concept in future updates. The idea is definitely fun, and let's say realistic.

OMGN: Is there anything extra you'd like to share or say to our readers at

We really would like to express the fact that this game is their's to play, but also to improve. We will take the gamers' feedback very seriously in order to improve the game's features in the near future. This is just a beginning.
Views Today: 0 | Total Views: 7,647

Interviews List (1-10 of 30)

Frank Van Laere of Pitwall (August 28, 2007; 0 Comments)
Following is an interview that was conducted via E-Mail with the creator/developer of Pitwall , Frank Van Laere: OMGN:  Let's start with a self-introduction of yourself.My name is Frank Van Laere, I'm the creator and only developer of...

Michael J. A. Clark of Solar Empire (August 21, 2007; 0 Comments)
 Following is an exclusive interview that was conducted via email with Michael J. A. Clark of Solar Empire at Endless War:OMGN:Let's start with a self-introduction of yourself, the person behind the Game Master.  I'm Michael...

Tony of Pirates of the Spanish Main (August 6, 2007; 0 Comments)
Following is an interview conducted via E-Mail with Tony, the creator/developer of the Persistent Browser Based Game (PBBG) Pirates of the Spanish Main :OMGN:  Were you fascinated with pirates as a youngster? If so, could you provide any...

Werner Bayer aka Bladefist of Pardus (July 29, 2007; 0 Comments)
Following is an interview that was done with the co-founder of Pardus, Werner Bayer aka Bladefist:OMGN:  Let's start with a self-introduction of yourself. My name is Werner Bayer, developer and administrator of the free Massive Multiplayer...

James aka Atomic of Pirates Online (July 22, 2007; 0 Comments)
Following is an interview that was done with the scurvy cutthroat sea dog named James aka Atomic who runs Pirates Online: OMGN: Let's start with a self-introduction of yourself. Hello my name is James and I go by the Username of Atomic. I...

Tomaz Kranjc of Basketsim (July 13, 2007; 0 Comments)
Following is an interview that was done with Tomaz Kranjc of Basketsim : OMGN: Let's start with a self-introduction of yourself, the person behind the Game Master. My name is Tomaz, I'm from Slovenia and I'm 27 years old. OMGN: Were...

Bill Money of Iron Will Games: Part Two (March 5, 2006; 0 Comments)
In a multi-billion dollar industry, it’s hard to believe that independent companies are becoming as popular, or more popular, than the “big-budget” companies. Not only are the independent companies and games growing in popularity...

Bill Money of Iron Will Games: Part One (March 3, 2006; 0 Comments)
In November 2004, Iron Will Games announced it’s declaration into the gaming industry, and shortly afterward, in December, announced the acquisition of a dying title from TKO Software called Ashen Empires (also formerly known as Dransik...

Bashir talks about Lands of Nydera (February 13, 2006; 0 Comments)
In the world of browser-base, massive-multiplayer onle role-playing games (MMORPG), it seems there's a dime a dozen in the ever growing online community. One of the newer games to come out in this genre is Lands of Nydera (LoN), developed...

Metrofight's Myriam Kadmiri (December 12, 2005; 0 Comments)
The timeless backyard game of "Cops and Robbers" is nothing new to any generation. Though, in the twenty-first century, kids and adults (who still are a kids at heart) can experience a new version of the game within the digital, online...

Interviews By Game